Has anyone had little glitches in the graphics on the 360 version of Bioshock? Sometimes when entering a new area it takes a second for the detail on the characters and environment to fully process. Also, when hacking, sometimes the sound isnt all there. Minor things, but is it the same with anyone else or is it my 360? Note: I am 8 hours into the game and in Arcaidia. This level seems to do it a lot.
I just got into Arcadia last night, on my way to the metro. I found the u-invent-it kiosk, and made my first stuff. No glitches for me yet. Damn it's a great game, though, innit?
--------------- My basic objection to religion is not that it isn't true; I like plenty of things that aren't true. It's that religion grants its adherents malign, intoxicating and morally corrosive sensations. -Philip Pullman
Posts: 1460 | Location: State of Disarray | Registered: 10 January 2007
You said it? I cant put it down. Fighting the big daddies is a challenge well worth the fight. The only thing wrong with mine is that damn graphic proplem. As I am going the detail takes a few seconds to complete on characters or on the walls. I shocked and killed a lady yesterday and walked up to her to search her and she was all smooth. No detail. She looked like a maniquine in a shopping mall. Do you experience ANY of this?
Odd you mention this but I haven't had a problem with Bioshock. I say odd because this DOES happen with another Unreal Engine game, Rainbow Six Vegas. It only is at start of a level but you see the really lo-res or non-tiled structures before the nice textures pop in. Weird.
Yeah, well ever since I got to "neptunes bounty" it continually gets worse. The cash registers look like cardboard boxes and I have to sit there for 5 seconds looking at it until the detail and textures pop in. Another example is when I come upon a big daddy, he truly looks like a Mr. Bubbles. All smooth and no detail. It takes 2 to 4 seconds for it to pop in. I cant decide if it is the 360 or the game. Any suggestions?
I see a significant number of graphical glitches while playing Bioshock. My friend, on the other hand, does not see them while playing on his 360. Not sure what this means...
In todays next-gen games the models and enviornments are incredibly detailed in terms of vertices, the little points that they are comprised of. The textures or the skin on them are very high res (and many of them) images. On top of that, often you are using those images to calculate various components of those little points so there is a lot of things going on.
When you are in a big enough area with lots of visible things, sometimes its impossible inefficient to draw them on the screen with super high details. Also, when you are standing 100 feet away from lets say an you-invent kiosk you won't even notice all the small details.
So what the developers do is implement a way to draw the items farther away from the eye with less and less details. The model has fewer points (or vertices. Instead of 20 vertices lets say, they average them out and use only that one) and the texture on it is also smaller than the original default one (it's called mipmapping). When you get closer and closer to an object, it's level of details keep increasing so you always see the best you can.
Now this all is suppose to happen without you noticing. Sometimes your console can't process it that fast due to little memory leaks or other ineffeciencies and various other technical details. This is why you notice sudden texture pop-ins and a basic cube suddenly turn into a kiosk and things like that.
I had a few technical issues with my copy, such as the sound dropping out during hacking while under fire. But other than that, and the occasional little graphical hiccup, everything was smooth as silk.
The light of existence shall shine through all eternity. Unless, of course, someone forgets to replace the bulb.
Posts: 4 | Location: Tennessee | Registered: 14 November 2007
I played through the 360 version and I've noticed several glitches, like textures "popping" in (like you mentioned), sound dropping out, water "sticking out" through walls, subtitles not in sync, etc etc. The game appears to have quite a few glitches in the cosmetic department, it seems.
Here's one thing I discovered just recently: Look at the moon in the first level (when you're swimming outside the plane). See how it flickers? Go stand on the stairs and look at the moon again. It has stopped flickering. Go down in the water again, the moon starts to flicker immediatelly. Go up again, disappears.... Actually the entire sky with clouds appear to be flickering. Anybody else seeing this too? Go check it out and let me know.