I've played through Baldur's Gate: Dark Alliance II (PS2) from top to bottom in every mode with every character (including Drizzt and Artemis), but there is one spot I just can't seem to solve.
What's the deal with the two doors in the back of Omduil's Manor? What do I have to do to get them open? (I know I can move the vase from the mantlepiece across the fireplace, but there doesn't seem to be any spot I can move it to that would activate something.) Nobody seems to know this, Prima Games overlooked this spot in their strategy guide, Interplay can't help and recommends other sites, and Black Isle doesn't give out game info. I've really gotten the full runaround on this one and I'd greatly appreciate all the help I can get on this.
By the way, the instructions manual that came with the game mentions great bludgeons, but I am yet to come across a great war hammer or a great mace. Do these items exist at all?
Have you checked out the Cheat Code Central Guide or the GameSpot Guide? Those are usually my most reliable sources. Sorry, haven't played this game, though.
Posts: 314 | Location: Cali | Registered: 14 May 2004