Okay, I really want to find this game. I haven't played it in a long time, and even then only once. Since I don't know the name, I'll do what I can to describe it.
I'm not sure what the plot was, but the layout was similar to all those point-and-click games on the Internet today, where the player has to collect items, use them to advance into the game, etc. Since I never got too far into the game I can only remember little tidbits, some of which, for all I know, may be wrong (I'll let you know if I'm not sure).
Okay, I played this game in... 2000-2001, but I'm not sure when they got it (I borrowed it from a friend). The graphics, I remember, where good for that time period. Hopefully that'll clue in the time period.
I played it on Windows 95, so the System Requirements can't be too high.
I remember that there was a man near the beginning. I think his name was James Burg; it's sticking in memory at the moment. Not 100% on that, though.
This man introduced himself as "James Burg... virtually". He was a computer-generated apparition, I think. Again, not sure on the name.
There was a window in the first house where, if you approached it, would have a witch pop up and scream the first time.
That house had a combination lock for a safe. It worked like a bicycle lock -- but not knowing what that was, I never did pass that point.
The game had a cool hints system where you could look for the spot you were stuck in, in-game, and get help. This is how I know the lock was like a bike lock.
There was a small puzzle involving a pencil and scribbling on a paper to reveal a hidden message.
The game had a castle in it, and was apparently set in England, as the hints made a reference to "shillings" which where supposedly in the safe. Maybe. I don't know, I never got there.
The player can't get in the castle at first.
The game hints make a reference to phosphorous.
That's all I can think of. See, I borrowed a CD with this game from a friend in a Swim Club. After returning the disc, she left the club and I never saw her again. I really want to play it, now; it's been so long, and I've got this burning desire to play such puzzle games. What the Internet point-and-click games have to offer isn't enough anymore.
