why does everyone like WoW... whats so good about it...and whats so bad about it... i hear lots of people saying its the best game and i hear people saying its the worst game ever
This message has been edited. Last edited by: THE_BEST6761,
Posts: 61 | Location: Barrie On. | Registered: 11 December 2007
The game is really tailored towards people who have the time to dedicate all day to it. Sure, there are casual elements such as battlegrounds (capture the flag, king of the hill etc.) but the real focus is endgame content, what happens when you reach the level cap. I was in a guild that was focused on raiding, but we were surprisingly casual about it. It gets pretty challenging, I think Blizzard has made raiding a bit more of a challenge than just a gear check. Boss strategies in the expansion are more elaborate than they were in the old world. Keep in mind though it's a huge timesink, that's why I finally came to my senses and quit for good this time.
-------------------------------------- Are you now or have you ever been?
After playing WoW for over a year, I'll tell you it's not an excellent game, but rather horribly addictive. I am also afraid to say that for many WoW gamers it is almost part of their daily routine to log in for a few minutes just to check up on their toon.
The key to playing this game without it being a life consuming blackhole is maintaining strong self control and keeping a balanced lifestyle. The first few months it was kinda hard to pry myself off it, but after a while I got a grip. Right now I actually juggle between university (I got one more year left till my bachelor's degree), weekend parties/bars/clubs with friends, my obsession with music, and even a gym routine. It doesn't leave me much room for anything else, but I did it.
Anyway back to the game. Why is it good? Because it lives up to the name RPG. If you like RPG's, this is your game; if not, don't waste your money, move along.
There's something for everyone, from the intense raider to the casual player. Successful raiding of end game content (ranging from 10-man to 25-man raids) is unfortunately impossible if you do not have the time investment. End game content raids require tons of organization and coordination and thus cannot be PUG'd. Many of the boss encounters have a very steep learning curve that it can take up to several weeks just to down one, depending on your group's skill and gear. Yes, you get the picture.
The casual player who does not have the time for raiding has a lot of paths to follow though. You can choose to make tons of money via professions or periodically queue yourself up in PvP battlegrounds, among other things. With the introduction of heroic instances in the Burning Crusade expansion a casual gamer can jump into 5-man content and get some epic loot.
A lot of people who have been playing MMOG's for a long time have criticized WoW's mediocre PvP. It does kinda suck, because WoW's PvP environment is heavily, but not completely, dependent on gear, so this is where balance issues come in. I am not even gonna say that WoW PvP approaches anything satisfactory, but what it does bring to the game is further variety to the already endless paths you can undertake playing it.
The true beauty of the game is the end game 25 man content. Not everyone can get into it due to its time-intensive, time-demanding nature, but if you are able to, the encounters are mind blowing.
Things I don't like about the game:
1. Levelling from 1-70 can be extremely flat and monotonous. At this point in time, people who are levelling don't readily jump into instances anymore because they are just in a rush to reach level cap. 1-70 can be done in a month if you power quest, but the average player can take up to at least 2-3 months. Ugh. I know.
2. Balance issues concerning the different classes. In PvE, this is not so much of a problem, but in PvP it really is. With the periodic patches, the buffs and nerfs that come with it, a certain class seemingly becomes slightly more powerful compared to other classes (which really isn't the goal of the patches; they aim to reduce imbalance). Add this balance problem to the game's gear dependent nature and you have a whole mish mash of irreparable crap. Although if you think about it RPG's and gear dependence really go hand in hand. Perhaps there's no escape from this one.
3. Rock Paper Scissors phenomena between the classes. Same as number 2. I think what Blizz is trying to do is concurrently establish "some kind of PvP balance" while maintaining class uniqueness. I dunno. Sometimes I think it's BS, sometimes I think it's necessary.
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Bottomline tho is, as someone already said, the best way to find out for yourself is to get the 10 day or so trial membership. They sell for like 2 bux. Got nothing to lose and you get to find out how sucky (or good) WoW is Happy gaming!
This message has been edited. Last edited by: Carlito's Way,
ok wow havent been on in a long time... but ty u all for this update.. and ill see for myself now that i have it and i wont be on it all the time cause i live with my dad and i dont have a computer there so ill only be on it at my moms so yea.. ty
Posts: 61 | Location: Barrie On. | Registered: 11 December 2007