Even as someone who can be really harsh with games, I agree. A game would have to be really, really bad to get a
0.

The game mechanics would have to be really glitchy and impossible to deal with, and the over all object of the game would have to contradict itself.
I think you’re right, Professor. Expectations become high as the anticipation and hype for a game continue to grow; this seems to be particularly common with sequels.
Another scenario: Sometimes when a game becomes really popular, everyone worships it, but you’ll get one guy who doesn’t like the game and gets ridiculed by a group of ravenous fanboys the moment he doesn’t sing the same unmitigated praise to the game. This might inspire someone to give a game a
0. The more you have to listen to people praise a game you don't really like, the more you will hate it.
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Imagine everything I say as if it were being spoken to you with the voice of Joe Pesci.
Vote Jamshed.